Comes in very handy for someone making machinima out of Dissidia. I break down the actual character models usually into 6 GIM files, convert to TIM2, then with GSS, make them tga, and work on them from Photoshop. These are basically done using a combination of Photoshop, Game Graphic Studios, and an insertion program called Dissidia Suite. Still, all things considered, it turned out a lot better than I expected it to, so there's that I guess. The transparent holes result from removing spikes that didn't match the model, certain things I couldn't remove without enduring gaping holes in the texture models, like Cecil's cape, plus due to the textures provided, I couldn't include certain things like the bandanna over Raiden's eye or Fox's stealth camo device on his waist, and I'm still trying to remove the green from the Fox model. So after seeing Raiden in action in the Rising trailer, I really did want to find a way to use that model somewhere, and after learning how to use Dissidia Suite, I thought, 'Meh, why not?' So I found a character model that best suited Rising Raiden and in time, made a Raiden texture out of Cecil Alt 2.Ĭourse, for those of you who do play this game, *.I'm assuming.sad* Cecil's got that Dark Knight model too, so instead of leaving that be, I thought, who better to pair up with the new ninja than the classic? As such, this was the result:Īdmittedly, I'm not 100% happy with the end result.